Shrug Island is the latest development in crossmedia 2D environmental fantasy Shrug Worlds. An original idea awarded and screened in children’s films festivals worldwide that expanded scope via the vibrant scene of Scandinavian game development, the game appeals to broad audiences through renewed use of traditional art forms, depth of meaning and invitation to wonder.
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In the current era of fast-paced changes and divisive news, we need moments to step back. Recently launched, the little unusual game of Shrug Island - The Meeting, is an invitation to slow down, breath and build visions that go deeper and further.
Sharing a passion for games as a form of expression, Alina Constantin and Michael G. Rose formed Tiny Red Camel to pursue their vision of developing games that are an experience to savor and have a story to tell. Tiny Red Camel aims to make games that help foster a sense of community and inspire creativity,
Michael G. Rose
Michael is a musician, composer and sound designer. His career began in a leisurely stroll through the sciences, starting in biology and ending in mathematical physics, combined with formal studies in classical guitar. He then drifted over to interactive media in a time when it was done on CD-ROMs. He eventually found his way to game development and back to academia as an associate professor in sound design. When not helping run Tiny Red Camel or teaching a class, Michael can often be found at a piano, performing in the company of singers and fiddlers.
Alina is the creator of Shrug Worlds. With a degree in animated film from Norway and applied arts from France, Alina has practical experience from the fields of teaching, design, team management to as far as straw bale building. An avid participant and creator of local game jams, she’s spent much of her adult life in communities of art and nature activism. Alina aspires to bring qualities from these into media, and create rich playgrounds to engage the imagination of tomorrow’s visionaries.
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